Commit Graph
34 Commits
Author SHA1 Message Date
neosandeep24 9ad96fb81b Home: keep a removed recent design removed (#4660) (#4718)
Removing a design from the Start page's recent list only changed memory, and on the web sync_recents() rebuilt the list from stored designs on each launch, adding it back. Track removed designs in a persisted 'forgotten' set that sync_recents honours; opening or saving a design, or deleting/renaming its file, clears it.
2026-10-25 01:26:31 +00:00
9e6e0b8df1 Render workspace: complete experimental ribbon, resources and effects integration (#5493) (#5494)
* wip(render): reconcile completed material and image pipeline source with 0.20 (#5493)

Source-only integration reference for staged review, not a merge-ready aggregate.
Donor: 0xlillith/solidcraft@aea20b0115.
Upstream: 858e5995d6.

Retain original CPU/material contracts and explicit GPU donor provenance in
docs/render-materials-lab.md (#2067, #2191, #2780, #3306). Preserve released
format migrations and current navigation/startup/shell behavior. New saved
records use pending descriptors. The physical-card descriptor follows the
maintainer's material-engineering-cards naming request, with a legacy-lab
format-29 regression. Replace raw new panel hosts with shared containers.

Repository checks, complete workspace/all-target Clippy, and the independent
physical/resource authoring checks pass for this source. The fresh full local
CI invocation has reached test compilation and is not yet complete. Do not
transfer donor native output or prior test totals to this integration.

Generated review screenshots, video, package ZIP and machine logs remain at
the immutable personal evidence pin. Uncommitted geometric displacement is
backed up separately, not silently included. No kernel/vendor change, direct
main write, release or independent contributor-branch rewrite.

Co-authored-by: Christian Svensson <blue@cmd.nu>

* test(cli): pin the Compact camera-sample admission diagnostic (#5493)

The bounded request still refuses 1024x1024x64 samples before host initialization and writes no output. Update only the stale expected diagnostic to the existing Compact budget wording; production limits and code are unchanged. Exact-tree CLI regression suite: 14 passed, 0 failed. The full repository gate has been invoked separately and is not yet complete.

* Normalize UI container violation paths across platforms

Report repository-relative paths with forward slashes so diagnostics and the existing nested-package regression assertions agree on Windows and Unix. Keep the container detection rules unchanged.

Validation: official ui-containers gate and all seven focused xtask tests passed; rustfmt and diff checks passed. Only xtask/dependencies were compiled; no application build or heavy tests.
(cherry picked from commit 44b58d8e10)

* fix(render): preserve camera contracts and correct acceptance regressions (#5493)

Preserve Design view.apply semantics with a separate strict Render camera command. Retain existing translations when English-only aliases collide; add material-axis entries and camera-specific pitch labels. Compare complete validated engineering cards and retain job handles before cancellation.

Focused and native acceptance is pinned to tree f8a423b21f. Full CI has been invoked separately and is not claimed green. Landing follows the render integration policy in #5493.

* fix(render): resolve showcase licence and upstream resource hygiene (#5493)

Record SychPL's explicit MIT OR Apache-2.0 grant, retaining source/model bytes and the Ubuntu lettering notice. Remove 80 absent attribution rows, personal fork records, dead delivery attributes and three fork/resource-only workflows. Existing xtask assets now performs bounded offline hash checks and rejects orphan render attribution; no parallel draft CI or package installation. Original authoring reproduction remains explicit. Scoped xtask tests, assets, Clippy, formatting and prepared SELENE validation pass; no application or renderer-wide result is inferred.

* fix(render): align saved bounds and progressive sample resolution (#5493)

Address review r4364211669/r4364211677/r4364211681/r4364211691/r4364211695. Persisted light/frame domains respect the existing 1e9 document bound; related LED/rectangle/direction cases use the same bound. Workstation primary resolve shares the 4096 admission cap and film counters use checked conversions. Exact candidate: 485 CPU render tests, 21 render document tests and strict scoped Clippy pass, including positive boundary round trips and 2048/4096 end-to-end checkpoints. No released format/migration edits, relaxed test limits or full-stack acceptance claim.

* wip(render): isolate optional resources and harden sample handling (#5493)

Review work in progress: opt-in encoded render library with reproducible runtime catalog exports; native-only robust dependency through the workspace; checked bloom slices; per-sample point-light diagnostics; independent area-light spatial/film keys. Resource-module binaries in both configurations, generation, Cargo production feature graphs and attribution checks pass. Full engine/render regression and combined acceptance are pending: do not merge this donor as a constituent or treat scoped resource proof as runtime acceptance.

* fix(gpu): preserve donor allocations through the scope-safety repair (#5722)

Port the native-validated #5723 scope-cleanup correction into the experimental donor, retaining its adaptive, volume, aging, photographic and bloom allocations. Same reverse-drain helper and regression cases; the donor combination still needs its own compile/test gate and is not covered retroactively by render-base results.

* claim: #1369

* Reject unknown pending concepts after format folding (#1369)

* test(render): close bounded sampling and bloom review regressions (#5493)

Validate the optional-resource/lighting/dependency donor at its exact tree. Required Vulkan GPU 127/0/3; CPU renderer 487/0; engine Render 72/0; document render 21/0; lean library 7/0; strict scoped Clippy, assets/layers/lists/containers and lean-engine WASM pass. Preserve original failed controller/typing attempts. This is the draft donor/disposition source, not a replacement for constituent render PRs or final main acceptance.

* wip(render): preserve stable aging target validation candidate

Exact staged source from prior review work on donor 3b892eab5e. This is a recovery/review checkpoint, NOT accepted delivery. An actual command-path regression currently fails because the selected executor refuses ordered surface aging. No assertion, capability or admission limit is weakened. Native/UI/full combination acceptance remains pending. Saved/runtime split adds one pending descriptor and retains original file scope; no main/render branch is changed.

* test(render): preserve numeric setup intent at the admitted coordinate bound

Follow up jyviko review on #5494 without weakening the corrected saved-coordinate contract. The positive clicked fixture uses 1e9 instead of inadmissible 2e9; explicit out-of-range cases still refuse, and the full saved setup round-trips through JSON and the native container. Exact-source Render workspace 95/0 and strict all-target UI Clippy pass. This does not incorporate the separately failing stable-aging candidate or claim full current-render acceptance.

* test(render): use the real GPU executor for saved aging

Move successful native cold-reopen Check/Start coverage from the CPU-backed protocol fixture into the production GPU executor tests. Verify capture-index changes preserve the stable target and that enabling aging changes both PNG and raw EXR output. Retain explicit, allocation-free refusal coverage for executors without aging support. Production capabilities and admission checks are unchanged.

* fix(render): persist stable identities for targeted aging (#5493)

Separate saved RenderBodyTarget identities from captured mesh ordinals. Reject legacy ambiguous targets, resolve Check/Start after visibility changes and preserve native reopening, copies and undo. Unsupported executors still refuse; real AMD Vulkan regression completes saved aging after reordered capture.

Source tree 6b84c8ad passes document 23, engine Render 75, GPU effects 5 and Render UI 95 with no failures; scoped strict Clippy, WASM and repository gates pass. Fresh CLI/native reopen and clean/aged GPU exports pass with identical physical totals and inspected actual images. Whole current-render integration is separate.

* fix(render): reconcile combined CPU/GPU contracts on current upstream

Unify captured resources/status and CPU-vs-GPU request schemas after the real two-parent integration; remove obsolete duplicate Vulkan selector and retain combined platform-filter regression. Deduplicate only identical or superseded test definitions, retaining the stronger card metadata and reserved-executor assertions. No assertions, admission limits or feature refusals are weakened.

All targets of render dependencies, GPU, engine, UI, CLI and native app pass cargo check with raytrace-cpu and bundled-render-library at tree c70d00d1. Native executable tests and full current-source acceptance remain pending. This is a private integration rehearsal for subsequent constituent PRs, not an aggregate official render/main merge.

* test(render): retain one complete host lifetime regression set

Deduplicate byte-identical DropProbe/task-lifetime tests and retain the adapted environment/texture ownership regressions with every assertion and complete memory estimate. Keep the registered-geometry admission regression once; only struct field order differed. Replace a one-element diagnostic loop with its equivalent block, preserving all wrap/width assertions.

Test-only integration repair. Formatting and diff checks pass; refreshed executable validation is required. No production behavior, limits, assertions or ignores changed.

* fix(doc): recognize the proven format-29 card descriptor alias

Normalize only the historical format-29 physical-material-cards spelling, and only when material-engineering-cards is registered. Admission and migration de-duplication use the same identity. Unknown concepts, wrong versions and incapable readers still refuse before mutation. Six controlled-history Rust regressions and actual CLI migration/no-clobber acceptance pass. No version, released migration or CI changes. Refs #5793, #1369, #5493.

* test(render): preserve grounding refusal before explicit instance moves

Update the two Render binding fixtures for upstream first-occurrence grounding. Verify grounded movement refuses without changing document/history, then explicitly unground through the public command before the intended move. Retain every target, resource, copy and persistence assertion. Refs #5493.

---------

Co-authored-by: Christian Svensson <blue@cmd.nu>
Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
Co-authored-by: cfaulkingham <colin.faulkingham@gmail.com>
2026-10-24 14:21:59 +00:00
Jackson OurslandandClaude Opus 5.5 612d9d08dd cadmpeg 0.6.3: FreeCAD and Rhino import in the browser too (#4482)
cadmpeg 0.6.3 is pure Rust (ruzstd instead of the zstd C library, zip 9), so
solidcraft-io depends on it on every target and the wasm build reads .FCStd
and .3dm files like the desktop app. The browser's file pickers offer them.

0.6.3 replaces DecodeOptions::container_only with a decode depth; ask for
Geometry, what its STEP writer reads. zip 8 leaves the tree, and with it the
three cargo-deny advisory exceptions kept for it.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 03:47:00 +00:00
The Nomad 1f6a2d4daf 3D mouse: driver choice, guided calibration, button mapping and a picture of the device (#1463) (#3825)
* Add a small test boat to steer around with the 3D mouse

A little hull in its own camera, drawn by the UI itself and not the CAD
viewport, so a 3D mouse can be tried out without opening a design. It
brings the model (generated by assets/models/make_test_boat.py) and the
tests for how the camera moves it.

Nothing uses it yet; Preferences picks it up with the rest of the 3D mouse
work.

* UI kit: keep a choice row from flipping with the scrollbar

A choice row picks segments or a dropdown by whether its labels fit. A page
scrollbar that comes and goes narrows the row by its own width, so the row
could flip back and forth between the two on a page that sits right at the
edge. It is now judged on the whole row and through a small helper,
fits_steadily, that only changes its answer once the miss is wider than the
scrollbar.

Also tests for that, for typed numbers in a slider's value box, and a
test hook to put up the issue-report input barrier by hand.

* 3D mouse: device model, guided calibration, buttons and a picture

The 3D mouse becomes a device we know something about instead of six raw
numbers.

The reader picks between spacenavd and the direct hidraw driver, falls back
from one to the other, and says so when it can't open the device. Guided
calibration asks whether the device is a spring cap or a trackball, adds a
touch step, and uses a settle filter so a ball let go of stops reading as
motion. Buttons get jobs (keys, held modifiers, commands), saved per
device, with defaults for the SpaceMouse Pro.

Preferences gets a picture of the device that moves as it does, next to the
test boat, and the same picture can sit in the 3D view at Left Viewport,
Right Viewport or Left Window, above the floating History card like the
legend and readouts.

These ride together because the crate's calibration types, the Preferences
page, the Linux reader and the button hook all use each other.

* 3D mouse: offer to calibrate an uncalibrated device

When a 3D mouse shows up that has not been calibrated, a card in the 3D
view offers to calibrate it, to swap drivers when the other one would work
better, to close, or to never ask again. It is made once per device, goes
away after 30 seconds in view, and gives way to a status or computing
toast instead of stacking on it.

The card is the shared toast, which now takes buttons: they group by
purpose, wrap inside the card at narrow widths, and do nothing while an
issue report holds CAD input. The picture of the device in the 3D view
keeps clear of the card.

* 3D mouse: translations and attribution

The 3D mouse strings (ui.3d_mouse_*, the calibration steps and the offer
card) in every shipped language, the Japanese catalog note, and the credit
for the test boat model in ATTRIBUTION.md.

This is last because the code before it only looks keys up: it builds and
runs without these, falling back to English until they land.

* 3D mouse: draw its preferences with the settings kit like the rest of Navigation

The 3D mouse section was a folded header with its own layout. It now
uses the same kit as the sections above it: a settings_section card,
settings_form rows with the shared label column, dividers between the
device, axes, picture and buttons groups, Text::Hint for the helper
lines, and settings_control_width for the dropdowns.

The section is open like every other one (the header still folds it),
so the device badge on the folded header is gone; the calibration row
already names the device. Every setting, string and key is unchanged.
Tests that unfolded the section no longer click it, and the hint lines
are looked up as hints instead of notes.

* 3D mouse: show each axis's live tilt in Preferences, like main's axis rows

Each view axis row is main's axis row again: a meter that follows the tilt of the motion driving it, with the dead zone marked, next to Invert, Speed and the "driven by" menu. The meter reads the calibrated travel when the device has a calibration and the raw reading over full scale when it does not, and asks for a frame whenever the reading changes. The helpers are back as they are on main, and the calibration state is a badge by the enable toggle.

* 3D mouse: line its preferences up with the rest of Navigation

- The two checkboxes sit side by side in the same two-column grid as Wheel and trackpad.
- Row labels stop repeating "3D mouse" and use sentence case: Calibration, Driver, Restore defaults, Reset view, Left viewport, Right viewport, Left window.
- Hints line up under the control column instead of the left edge.
- The six view axes are named Pan X, Pan Y, Zoom, Orbit X, Orbit Y and Roll so they fit the name column.
- Buttons are a divider and rows in a form like the other groups, without the bold sub-heading.
- The driver, dead zone, axes, picture and buttons sit behind a collapsed Advanced section, since most people never touch them.

* 3D mouse: tidy the Advanced test for clippy
2026-10-24 03:34:21 +00:00
raykholo be87303683 Web: a trackpad swipe pans instead of zooming (#4116) (#4834)
* claim: #4116

* Web: a trackpad swipe pans instead of zooming (#4116)

Browsers deliver trackpad swipes as wheel events without scroll phases, so
the shared navigation treated every vertical swipe as a mouse-wheel zoom.
The web raw-input hook now brackets point-mode swipes (small or horizontal
deltas) with gesture start/end phases, ending after 100 ms idle or before
line/page wheel or pinch input. Wheel notches and pinch still zoom, and
camera input still goes through navigation::handle.
2026-10-23 13:44:20 +00:00
William Dunn 17f0d6bc68 Format registry: one table of formats, extensions and options (#5215) (#5217)
* Add the format registry: one table of formats, extensions and options in crates/io.

The hosts' Open-dialog filters and the web accept list derive from it, and
registry tests pin it to the path predicates and the command docs.

* Fix format-registry tests that compared FormatSpec without Eq.

assert_eq on Option<&FormatSpec> does not compile; the none cases
only need is_none, matching the other rows that compare ids.
2026-10-23 13:42:40 +00:00
Mateusz SychandMateuszSychXpl 94279fe059 Web: Ctrl+Tab and Ctrl+Shift+Tab switch browser tabs again (#5227) (#5350)
* claim: #5227

* Web: leave Ctrl+Tab and Ctrl+Shift+Tab to the browser (#5227)

eframe cancels the default action of every Tab keydown on its canvas
(egui moves focus with Tab), so browsers that let a page cancel their
shortcuts, such as Vivaldi, could not switch tabs while SolidCraft had
the keyboard. A capture listener on the window now stops Ctrl+Tab and
Ctrl+Shift+Tab before they reach the canvas, without cancelling them,
so the browser acts on them as usual. Plain Tab and Shift+Tab still
move between the app's fields. Desktop builds are unchanged.

web-api-test checks it in headless Chrome: Ctrl+Tab and Ctrl+Shift+Tab
keydowns are not cancelled, Tab still is.

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-23 13:42:27 +00:00
Nathan Daneandbherbruck 4b23bb3a03 Implement compact workspace layout (#2029) (#4533)
* Vertical history strip: left of the browser, compact rows, hollow-circle marker, collapsed rail hover

* Vertical history strip: seam handle to expand and collapse names, drag to resize with snap

* Vertical history strip: no empty gap below the transport

* Show the history seam arrow only on hover (#2028)

* claim: #2021

* Redesign the Assistant chat panel with shared UI components

* Show Assistant in the shared floating panel shell

* Extend floating Assistant to viewport height and shift navigation

* Dock Assistant before history and match docking preview bounds

* Align Assistant top margin with floating shell cards

* Extract a shared panel drag grip

* Rebuild responsive history sizing and three-way docking

* Share browser and History collapse hover styling

* Show the History title as soon as its text fits

* Animate stacked browser and History expansion and collapse

* Make panel folding responsive and independent of frame delays

* Let folding panel contents shrink continuously to header height

* Use four explicit History transport actions in every layout

* Resize the shared Browser and History column from either card

* claim: shared compact-mode containers (#2029)

* Centralize layout-aware UI containers and enforce their use

* Keep docked Assistant at the outer edge beside tool sheets

* Use shared surface policy for Assistant tool space

* Let tool sheets drag over shell panels while avoiding Assistant

* Update Parameters drag bounds assertion for shell overlap

* Keep dragged tool sheets below ribbon and workspace selector

* Enforce universal UI containers in mandatory repository checks

* Remove legacy report windows and require shared window composition

* Remove retired UI styling and require shared controls

* claim: compact layout preference (#2029)

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-21 20:52:36 -04:00
bherbruck 6e22e3709d Web: reopen designs saved on the computer from the recent list after a reload; forget stale remembered files (#104) (#3834) 2026-10-20 17:32:36 -04:00
bherbruck 76af4ee855 Web: Save to computer… for designs kept in the browser; OPFS writes route as before (#104) (#3687) 2026-10-20 13:51:01 -04:00
bherbruck b2168435ba Web: save to and open from files on your computer (#104) (#3681)
Save As and Open use the browser's file dialogs where the File System Access API exists; Save writes back to the same file, its handle kept in IndexedDB across reloads. File > Download design added. Other browsers keep storing designs in OPFS.
2026-10-20 13:39:55 -04:00
Igor Bronovskyi b3811168fc fix(web): keep the CJK face a fallback for a non-CJK UI (#3535)
BIZ UDPGothic's Cyrillic glyphs are full-width (1.0 em), so promoting the
CJK font to the front of Proportional made Ukrainian text look wide with
large gaps between letters, broke word wrapping, and truncated UI labels.
When CJK text loaded on the web, install_cjk_font hard-coded "ja" and
stayed promoted after switching to Ukrainian or English.

Pass the live UI language to install_cjk_font_for so the CJK face only
leads a CJK UI. Keep fetched CJK font bytes on the web shell and re-apply
fonts when the language changes, and add a regression test that a
non-CJK UI keeps the CJK face as the last fallback.
2026-10-20 12:38:27 +00:00
The Nomad d3fa22e987 3D mouse calibration in Preferences (#2326)
Adds a 3D mouse calibration section to Preferences (#1463).
2026-10-19 16:07:38 -04:00
Thomas Kroll a11446fd17 Web: a launch behind an expired sign-in shows the sign-in instead of the kept build (#2151)
Thanks @nofuturekid.
2026-10-17 17:54:29 -04:00
Olup 4193ea26ac Expose a JavaScript command API for the browser app (#1713)
Thanks @olup.
2026-10-17 06:54:16 -04:00
Steven Huff 7d44359cf6 Web: show the SolidCraft mark being cut from a cube while loading (#1908)
Thanks @shuff57.
2026-10-17 06:22:52 -04:00
Mateusz SychandMateuszSychXpl c599238653 Insert SVG: the file picker opens on SVG files (#1801) (#1827)
* claim: #1801

* Insert SVG: the file picker opens on SVG files (#1801)

Every Open went through one host picker whose filters start with designs, CAD
files and meshes, so Insert SVG (and Insert DXF) in a sketch opened on STEP,
IGES and meshes, and the SVG file had to be found under another filter.

The host's pick_open now takes the extensions the command reads and offers
them as the picker's first, default filter. Insert SVG and Insert DXF pass
their type; every other Open passes none and keeps the list it had. The
browser host ignores them (it shows its own file panel).

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-17 00:27:11 +00:00
Dante d357bd2073 docs: update public links and custom-domain Pages paths (#1780) 2026-10-16 16:39:59 -04:00
CamWight c5f3515073 Viewport: hidden edges no longer show through faces, and thin or coplanar faces stop z-fighting (#1434, #1739) (#1768)
Thanks @CamWight.
2026-10-16 16:26:19 -04:00
CamWight 6220d8f8a6 Desktop 3D mouse on Windows without a 3DxWare profile: object-mode axes, no emulated wheel (#1380) (#1528)
Thanks @CamWight.
2026-10-15 23:28:02 -04:00
Irakli Kourtis 1a0b33fcf3 Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
2026-10-15 22:19:26 -04:00
a519f3cf74 Web app: 3D mouse navigation through the Gamepad API (#1473)
The web app reads a 3D mouse through the Gamepad API and drives the camera through navigation::device, so it follows each page's navigation capabilities (#1336).

Co-authored-by: CamWight <CamWight@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 18:42:44 -04:00
bherbruckandClaude Opus 5.5 a13124acdd Import glTF 2.0 files (.glb, .gltf) as mesh bodies (#1512)
glTF files open, insert and drop like 3MF/STL/OBJ: a component named after the file, the node tree as nested rigid components, repeated meshes as occurrences, metres to mm, Y up turned to Z up by default (up: z keeps axes), materials as PBR appearances. Bounded, hostile-input tested reader; no new persisted data. Closes #1505.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:27:29 -04:00
Jan Szumiec e8c340c59d Web: installable as an app, with Install in the File menu (#1233)
The web build ships a manifest so the browser can install it as an app, and offers Install in the File menu while the browser allows it.
2026-10-15 11:34:57 -04:00
Raymond Thurmanandraythurman2386 af2f09fac2 A new empty design takes Units of new designs (#1283)
The empty design shown at launch, New on a design that is still empty, file.new and the blank design left when the last tab closes all take the Units of new designs preference. Opened files and the sample part keep their own units. Fixes #1205.

Co-authored-by: raythurman2386 <raythurman2386@users.noreply.github.com>
2026-10-15 01:20:02 -04:00
Karl Von Richter 37547f8eba Keep Open and Save asynchronous to prevent macOS resize crashes (#1127)
Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes #1088.
2026-10-14 13:41:29 -04:00
Nathan Dane 9f76cca8b4 Collect application resources for #433 (#833) 2026-10-14 00:49:32 -04:00
Jan Szumiec 4bea4c7785 Make the web app work offline and update itself (#239) 2026-10-13 23:40:19 -04:00
bherbruckandClaude Opus 5.5 8746376ee9 Web: fetch the CJK font when Japanese text is drawn, whatever the UI language (#720) (#937)
The browser build fetched its Japanese fallback font only for a Japanese UI,
so a Japanese design name, file name or typed text showed as tofu with the UI
in English. After drawing each frame the web shell now looks through the
painted text for kana, CJK ideographs and full-width forms while no CJK font
is loaded, and fetches the same font once on the first hit. A failed fetch
with an English UI leaves the language alone and is not retried in a loop.
Sessions that never show such text download nothing extra.

Fixes #720

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:49 -04:00
Jonas Wrede 135a63f549 feat: save body and occurrence visibility with the design (#531) (#592)
Hidden bodies, occurrence placements, sketches and origin items are saved with the design and come back when it is reopened. Visibility is still not an undo step, but hiding or showing something now counts as an unsaved change. Additive field under format 16. Fixes #531.

Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
2026-10-13 04:16:49 -04:00
selune 913583bfee Show a bounded native-cache preview before authoritative reconstruction (#463)
Refs #303. file.save / file.save_as can store a warm native geometry cache (cache: true, off by default) keyed to the document hash, app version and adapter revision. Opening shows a bounded preview from it until the rebuilt session replaces it. Any cache failure counts as a miss.
2026-10-13 02:54:01 -04:00
bherbruckandClaude Opus 5.5 9062c739d8 docs: link preview cards for the docs site and web app (#457)
* docs: add OpenGraph and Twitter card tags to the book and web app

Links to the docs site and the browser app now unfurl with a preview card.
The book gets the tags through theme/head.hbs (og:title follows the page
title); the web app's index.html carries its own, pointing at /app/. Both
use the social preview image, now served from the book at /solidcraft/og.png.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa

* docs: list the social preview image in ATTRIBUTION.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:45:21 -04:00
selune 006a23a767 Add design containers with deduplicated blobs and JSON compatibility (#327)
* Add fast design containers with lossless deduplicated payloads

* Keep display caching opt-in to avoid default save overhead
2026-10-12 19:15:41 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00