* Axes and points from circular edges and round faces
In 3D, a round edge or face stands for its circle wherever a command
takes an axis or a point.
Revolve, Surface Revolve, both Circular Pattern dialogs, Plane at Angle
and Move -> Rotate take a circular edge (through its centre, along its
normal) or a cylinder, cone or torus face (its axis). The features keep
the pick as a model reference, so they follow the model when a parameter
moves it. Straight edges work as before; flat faces are refused.
Every 3D point input takes a circle's centre: construction points (which
follow the circle), To Object, patch points, hole placement, and Move's
pivot and points. Hovering shows the axis as a dashed construction line
or the centre as a star, and the dialog's chip names what the pick
stands for ("centre of edge 10", "axis of face 3").
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Format the round-pick hover check
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Selection chips: name a round pick as a circle centre or axis
The chip has room for little more than the body and a word or two:
"Shaft · circle centre", "Shaft · circle axis", "Shaft · face 2 axis",
and "Shaft · point" for a point of the model.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move: a circle's centre in a placed component is where the component shows it
Move's pivot and points read a picked circle from the model in its
component's own frame, while the pick is in the world. They now read it
from the world state (and, editing a Move, from the state before it,
placed the same way), as the viewport and the other round picks do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Plane at Angle on a planar face about a model edge: test that it follows both
Upstream #1956 made a planar face a base for Plane at Angle; this branch makes a model edge an
axis. The rebase keeps both in one PlaneRef::AtAngle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Dimension: point or circle to the edge of a circle or arc (#4064)
Adds PointCircleDistance and CircleCircleDistance (edge-based, like #1863):
solver, constructive seed, drawing, command wiring, tests, UI scenarios and docs.
Saved designs gain two constraint kinds, in one pending format file.
Fixes#4064.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch Dimension scenario: pick the circle at its top edge (#4064)
The bottom edge sits under the Dimension tool's status hint in the scenario window, so the second click never reached the tool.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
On 0.21.0 the facts test failed on rectangle symmetry, which now works
on two sides. Other statements in the modeling and mechanisms skills
also no longer match: edge picks have a distance limit, concentric
circles extrude as a ring, a hole sketch below a part drills into it,
slot ids count on from earlier curves, shell refuses curved blends and
lofts, measure and inspect_design grow with the body count, and
joint.sweep needs occurrences with against.
Each correction has a test in test_facts.py.
A Single hole can take up to two straight edges of its face as references,
each with the distance of the hole's centre from that edge's line, measured
in the face's plane. `solid.hole` takes them as `references: [{edge, distance}]`;
the edges are found again by their persistent names, else their points, so
the hole follows them when the part changes, and each distance is a
parameter. A bad reference (no edge there, a curved edge, one square to the
face, parallel edges, a negative distance, a centre off the face) is refused.
In the Hole dialog, Reference 1 and 2 follow the face, each with its Distance
row; the canvas shows each distance as a dimension from its edge to the hole,
with a box just past the edge to type it in. Picking an edge measures its
distance (and its box takes the keyboard), typing one moves the hole, and
moving the hole measures them again. Edit Feature picks the edges again with
their distances.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(skills): refresh Boolean checking facts that fail on current release (#1835)
* fix(skills): restore warning coverage in test_run and use present tense in Boolean facts
* fix(skills): the slot keeps its side at zero since the solver takes the shortest step
The upstream solver now takes the shortest step that fits (#2060), so the slot
that other constraints also held slides to the origin when the distance reaches
0 and keeps the side it was drawn on when the value comes back. It no longer
comes back mirrored, so the trap and its test state the current behaviour.
---------
Co-authored-by: jeremymiribung-blip <jeremymiribung-blip@users.noreply.github.com>
A line and a circle or arc can now be dimensioned to the circle's edge
(ConstraintKind::LineCircleDistance, saved as line_circle_distance): the gap
while the line misses the circle (0 is tangency), or how far the edge reaches
past the line when it cuts through (stored as `inside`).
Rebased onto main as one commit (the branch's own changes; its merges of main
dropped). Conflicts resolved: the test mod lines in cmd/sketch.rs (both kept,
sorted), and README.md, whose feature list main moved to docs/capabilities.md;
the line-to-circle dimension is listed there now.
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Co-authored-by: jyviko <jyviko@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Add body_name and targets to the solid.box and solid.cylinder rows, the
bodies form of solid.mirror and the names its bodies get, unit-suffixed
parameter values, and the set_parameter argument shape.
Corrects the modeling skill: an edge of the face a shell removes is rounded after the shell, a slot along Y is dimensioned horizontally, long shallow arcs measure to about 0.1%, and a boolean retry warning can hide wrong geometry when the volume does not match.