Commit Graph
3 Commits
Author SHA1 Message Date
jyvikoandClaude Opus 5.5 9a79588575 doc, engine, ui: placing the model returns its error; placements are checked where they are set
doc: world_state, world_state_reusing, state_in_frame_at, state_in_frame, face_point_state,
face_point_names and construction_state return Result. A body that could not be placed, a
frame that could not be inverted, a sketch plane or thread axis that did not survive the
placement, or a failed placing worker used to leave things where they were without a word;
now the call fails with what could not be placed. is_placement is the one test of an
occurrence's placement (finite, a rotation that does not mirror, a translation within
1e9 mm). Opening a design names every occurrence that fails it; add_occurrence refuses
one; a joint solution that would place an occurrence outside one is not applied and the
joints placing it report it.

engine: Session::world_state returns Result and keeps a failure in its cache as it keeps a
placed model. bounds, home_camera, open_sketch_plane, the scene builders, the world
previews, frames::to_local and auto_operation pass the error on; helpers answering "not
found" take the placed model from their caller. Commands setting a placement check it
(valid_position, exploded view, fastener at a point, STEP insert matrix).

ui: panels, picks and hovers read the session's placed model through
open_meshing::session_world; a model that cannot be placed shows no placed bodies, and the
viewport says why across its bottom. Pictures and the control channel report the error.

cli, mcp: snapshots, renders, benches and the oracle report the error; the kernel-case rig
records it as the case's failure. Tests read the new Results with unwrap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017itGh5fpMEousnZ91cYcVt
2026-10-27 02:28:51 -04:00
Irakli Kourtis 1a0b33fcf3 Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
2026-10-15 22:19:26 -04:00
NOWN-DEV b3df2c382b snapshot --camera and saved views; grid: false / axes: false for headless renders (#1313)
solidcraft-cli snapshot takes --camera JSON and --view with a saved view name (through view.apply, as the MCP screenshot does), plus --no-grid and --no-axes; the MCP screenshot and ui.render take grid/axes, the headless render skips a hidden origin axis, and the app's ui.render follows the Grid and Origin switches. Closes #1245.
2026-10-15 02:59:56 -04:00