ollama/cmd/skills.go

575 lines
15 KiB
Go

package cmd
import (
"bufio"
"bytes"
"context"
"errors"
"fmt"
"io/fs"
"os"
"os/exec"
"path/filepath"
"regexp"
"sort"
"strings"
"time"
"gopkg.in/yaml.v3"
"github.com/ollama/ollama/api"
"github.com/ollama/ollama/server"
)
const (
skillFileName = "SKILL.md"
maxSkillDescription = 1024
maxSkillNameLength = 64
)
var skillNamePattern = regexp.MustCompile(`^[a-z0-9]+(?:-[a-z0-9]+)*$`)
type skillMetadata struct {
Name string `yaml:"name"`
Description string `yaml:"description"`
}
type skillDefinition struct {
Name string
Description string
Content string // Full SKILL.md content (without frontmatter)
Dir string
SkillPath string
}
type skillCatalog struct {
Skills []skillDefinition
byName map[string]skillDefinition
}
func loadSkills(paths []string) (*skillCatalog, error) {
if len(paths) == 0 {
return nil, nil
}
var skills []skillDefinition
byName := make(map[string]skillDefinition)
for _, root := range paths {
info, err := os.Stat(root)
if err != nil {
return nil, fmt.Errorf("skills directory %q: %w", root, err)
}
if !info.IsDir() {
return nil, fmt.Errorf("skills path %q is not a directory", root)
}
err = filepath.WalkDir(root, func(path string, entry fs.DirEntry, walkErr error) error {
if walkErr != nil {
return walkErr
}
if entry.IsDir() {
return nil
}
if entry.Name() != skillFileName {
return nil
}
skillDir := filepath.Dir(path)
skill, err := parseSkillFile(path, skillDir)
if err != nil {
fmt.Fprintf(os.Stderr, "Warning: skipping skill at %s: %v\n", path, err)
return nil
}
if _, exists := byName[skill.Name]; exists {
fmt.Fprintf(os.Stderr, "Warning: duplicate skill name %q at %s\n", skill.Name, path)
return nil
}
byName[skill.Name] = skill
skills = append(skills, skill)
return nil
})
if err != nil {
return nil, err
}
}
if len(skills) == 0 {
return nil, nil
}
sort.Slice(skills, func(i, j int) bool {
return skills[i].Name < skills[j].Name
})
return &skillCatalog{Skills: skills, byName: byName}, nil
}
// loadSkillsFromRefs loads skills from a list of SkillRef objects.
// Skills can be referenced by:
// - Digest: loaded from the extracted skill cache (for bundled/pulled skills)
// - Name (local path): loaded from the filesystem (for development)
func loadSkillsFromRefs(refs []api.SkillRef) (*skillCatalog, error) {
if len(refs) == 0 {
return nil, nil
}
var skills []skillDefinition
byName := make(map[string]skillDefinition)
for _, ref := range refs {
var skillDir string
if ref.Digest != "" {
// Load from extracted skill cache
path, err := server.GetSkillsPath(ref.Digest)
if err != nil {
return nil, fmt.Errorf("getting skill path for %s: %w", ref.Digest, err)
}
// Check if skill is already extracted
skillMdPath := filepath.Join(path, skillFileName)
if _, err := os.Stat(skillMdPath); os.IsNotExist(err) {
// Try to extract the skill blob
path, err = server.ExtractSkillBlob(ref.Digest)
if err != nil {
return nil, fmt.Errorf("extracting skill %s: %w", ref.Digest, err)
}
}
skillDir = path
} else if ref.Name != "" {
// Local path - resolve it
skillPath := ref.Name
if strings.HasPrefix(skillPath, "~") {
home, err := os.UserHomeDir()
if err != nil {
return nil, fmt.Errorf("expanding home directory: %w", err)
}
skillPath = filepath.Join(home, skillPath[1:])
}
absPath, err := filepath.Abs(skillPath)
if err != nil {
return nil, fmt.Errorf("resolving skill path %q: %w", ref.Name, err)
}
// Check if this is a directory containing skills or a single skill
info, err := os.Stat(absPath)
if err != nil {
return nil, fmt.Errorf("skill path %q: %w", ref.Name, err)
}
if info.IsDir() {
// Check if it's a skill directory (has SKILL.md) or a parent of skill directories
skillMdPath := filepath.Join(absPath, skillFileName)
if _, err := os.Stat(skillMdPath); err == nil {
// Direct skill directory
skillDir = absPath
} else {
// Parent directory - walk to find skill subdirectories
err := filepath.WalkDir(absPath, func(path string, entry fs.DirEntry, walkErr error) error {
if walkErr != nil {
return walkErr
}
if entry.IsDir() {
return nil
}
if entry.Name() != skillFileName {
return nil
}
skillSubDir := filepath.Dir(path)
skill, err := parseSkillFile(path, skillSubDir)
if err != nil {
fmt.Fprintf(os.Stderr, "Warning: skipping skill at %s: %v\n", path, err)
return nil
}
if _, exists := byName[skill.Name]; exists {
fmt.Fprintf(os.Stderr, "Warning: duplicate skill name %q at %s\n", skill.Name, path)
return nil
}
byName[skill.Name] = skill
skills = append(skills, skill)
return nil
})
if err != nil {
return nil, err
}
continue
}
} else {
return nil, fmt.Errorf("skill path %q is not a directory", ref.Name)
}
} else {
// Both empty - skip
continue
}
// Parse the skill from skillDir if set
if skillDir != "" {
skillMdPath := filepath.Join(skillDir, skillFileName)
skill, err := parseSkillFile(skillMdPath, skillDir)
if err != nil {
return nil, fmt.Errorf("parsing skill at %s: %w", skillDir, err)
}
if _, exists := byName[skill.Name]; exists {
fmt.Fprintf(os.Stderr, "Warning: duplicate skill name %q\n", skill.Name)
continue
}
byName[skill.Name] = skill
skills = append(skills, skill)
}
}
if len(skills) == 0 {
return nil, nil
}
sort.Slice(skills, func(i, j int) bool {
return skills[i].Name < skills[j].Name
})
return &skillCatalog{Skills: skills, byName: byName}, nil
}
func parseSkillFile(path, skillDir string) (skillDefinition, error) {
rawContent, err := os.ReadFile(path)
if err != nil {
return skillDefinition{}, err
}
frontmatter, bodyContent, err := extractFrontmatterAndContent(string(rawContent))
if err != nil {
return skillDefinition{}, err
}
var meta skillMetadata
if err := yaml.Unmarshal([]byte(frontmatter), &meta); err != nil {
return skillDefinition{}, fmt.Errorf("invalid frontmatter: %w", err)
}
if err := validateSkillMetadata(meta, skillDir); err != nil {
return skillDefinition{}, err
}
absPath, err := filepath.Abs(path)
if err != nil {
return skillDefinition{}, err
}
absDir, err := filepath.Abs(skillDir)
if err != nil {
return skillDefinition{}, err
}
return skillDefinition{
Name: meta.Name,
Description: meta.Description,
Content: bodyContent,
Dir: absDir,
SkillPath: absPath,
}, nil
}
func extractFrontmatterAndContent(content string) (frontmatter string, body string, err error) {
scanner := bufio.NewScanner(strings.NewReader(content))
if !scanner.Scan() {
return "", "", errors.New("empty SKILL.md")
}
if strings.TrimSpace(scanner.Text()) != "---" {
return "", "", errors.New("missing YAML frontmatter")
}
var fmLines []string
foundEnd := false
for scanner.Scan() {
line := scanner.Text()
if strings.TrimSpace(line) == "---" {
foundEnd = true
break
}
fmLines = append(fmLines, line)
}
if !foundEnd {
return "", "", errors.New("frontmatter not terminated")
}
// Collect remaining content as body
var bodyLines []string
for scanner.Scan() {
bodyLines = append(bodyLines, scanner.Text())
}
return strings.Join(fmLines, "\n"), strings.TrimSpace(strings.Join(bodyLines, "\n")), nil
}
func validateSkillMetadata(meta skillMetadata, skillDir string) error {
name := strings.TrimSpace(meta.Name)
description := strings.TrimSpace(meta.Description)
switch {
case name == "":
return errors.New("missing skill name")
case len(name) > maxSkillNameLength:
return fmt.Errorf("skill name exceeds %d characters", maxSkillNameLength)
case !skillNamePattern.MatchString(name):
return fmt.Errorf("invalid skill name %q", name)
}
if description == "" {
return errors.New("missing skill description")
}
if len(description) > maxSkillDescription {
return fmt.Errorf("skill description exceeds %d characters", maxSkillDescription)
}
// Skip directory name check for digest-based paths (extracted from blobs)
dirName := filepath.Base(skillDir)
if !strings.HasPrefix(dirName, "sha256-") && dirName != name {
return fmt.Errorf("skill directory %q does not match name %q", dirName, name)
}
return nil
}
func (c *skillCatalog) SystemPrompt() string {
if c == nil || len(c.Skills) == 0 {
return ""
}
var b strings.Builder
b.WriteString("# Skills\n\n")
b.WriteString("You have the following skills loaded. Each skill provides instructions and may include executable scripts.\n\n")
b.WriteString("## Available Tools\n\n")
b.WriteString("- `run_skill_script`: Execute a script bundled with a skill. Use this when the skill instructions tell you to run a script.\n")
b.WriteString("- `read_skill_file`: Read additional files from a skill directory.\n\n")
for _, skill := range c.Skills {
fmt.Fprintf(&b, "## Skill: %s\n\n", skill.Name)
fmt.Fprintf(&b, "%s\n\n", skill.Content)
b.WriteString("---\n\n")
}
return b.String()
}
func (c *skillCatalog) Tools() api.Tools {
if c == nil || len(c.Skills) == 0 {
return nil
}
return api.Tools{
{
Type: "function",
Function: api.ToolFunction{
Name: "run_skill_script",
Description: "Execute a script or command within a skill's directory. Use this to run Python scripts, shell scripts, or other executables bundled with a skill.",
Parameters: api.ToolFunctionParameters{
Type: "object",
Required: []string{"skill", "command"},
Properties: map[string]api.ToolProperty{
"skill": {
Type: api.PropertyType{"string"},
Description: "The name of the skill containing the script",
},
"command": {
Type: api.PropertyType{"string"},
Description: "The command to execute (e.g., 'python scripts/calculate.py 25 4' or './scripts/run.sh')",
},
},
},
},
},
{
Type: "function",
Function: api.ToolFunction{
Name: "read_skill_file",
Description: "Read a file from a skill's directory. Use this to read additional documentation, reference files, or data files bundled with a skill.",
Parameters: api.ToolFunctionParameters{
Type: "object",
Required: []string{"skill", "path"},
Properties: map[string]api.ToolProperty{
"skill": {
Type: api.PropertyType{"string"},
Description: "The name of the skill containing the file",
},
"path": {
Type: api.PropertyType{"string"},
Description: "The relative path to the file within the skill directory",
},
},
},
},
},
}
}
func (c *skillCatalog) RunToolCall(call api.ToolCall) (api.Message, bool, error) {
switch call.Function.Name {
case "read_skill_file":
skillName, err := requireStringArg(call.Function.Arguments, "skill")
if err != nil {
return toolMessage(call, err.Error()), true, nil
}
relPath, err := requireStringArg(call.Function.Arguments, "path")
if err != nil {
return toolMessage(call, err.Error()), true, nil
}
skill, ok := c.byName[skillName]
if !ok {
return toolMessage(call, fmt.Sprintf("unknown skill %q", skillName)), true, nil
}
content, err := readSkillFile(skill.Dir, relPath)
if err != nil {
return toolMessage(call, err.Error()), true, nil
}
return toolMessage(call, content), true, nil
case "run_skill_script":
skillName, err := requireStringArg(call.Function.Arguments, "skill")
if err != nil {
return toolMessage(call, err.Error()), true, nil
}
command, err := requireStringArg(call.Function.Arguments, "command")
if err != nil {
return toolMessage(call, err.Error()), true, nil
}
skill, ok := c.byName[skillName]
if !ok {
return toolMessage(call, fmt.Sprintf("unknown skill %q", skillName)), true, nil
}
output, err := runSkillScript(skill.Dir, command)
if err != nil {
return toolMessage(call, fmt.Sprintf("error: %v\noutput: %s", err, output)), true, nil
}
return toolMessage(call, output), true, nil
default:
return api.Message{}, false, nil
}
}
// runSkillScript executes a shell command within a skill's directory.
//
// SECURITY LIMITATIONS (TODO):
// - No sandboxing: commands run with full user permissions
// - No path validation: model can run any command, not just scripts in skill dir
// - Shell injection risk: sh -c is used, malicious input could be crafted
// - No executable allowlist: any program can be called (curl, rm, etc.)
// - No environment isolation: scripts inherit full environment variables
//
// POTENTIAL IMPROVEMENTS:
// - Restrict commands to only reference files within skill directory
// - Allowlist specific executables (python3, node, bash)
// - Use sandboxing (Docker, nsjail, seccomp)
// - Require explicit script registration in SKILL.md frontmatter
// - Add per-skill configurable timeouts
func runSkillScript(skillDir, command string) (string, error) {
// Validate the skill directory exists
absSkillDir, err := filepath.Abs(skillDir)
if err != nil {
return "", err
}
if _, err := os.Stat(absSkillDir); err != nil {
return "", fmt.Errorf("skill directory not found: %w", err)
}
// Create command with timeout
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
cmd := exec.CommandContext(ctx, "sh", "-c", command)
cmd.Dir = absSkillDir
// Capture both stdout and stderr
var stdout, stderr bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = &stderr
err = cmd.Run()
// Combine output
output := stdout.String()
if stderr.Len() > 0 {
if output != "" {
output += "\n"
}
output += stderr.String()
}
if err != nil {
if ctx.Err() == context.DeadlineExceeded {
return output, fmt.Errorf("command timed out after 30 seconds")
}
return output, err
}
return output, nil
}
func readSkillFile(skillDir, relPath string) (string, error) {
relPath = filepath.Clean(strings.TrimSpace(relPath))
if relPath == "" {
return "", errors.New("path is required")
}
if filepath.IsAbs(relPath) {
return "", errors.New("path must be relative to the skill directory")
}
target := filepath.Join(skillDir, relPath)
absTarget, err := filepath.Abs(target)
if err != nil {
return "", err
}
absSkillDir, err := filepath.Abs(skillDir)
if err != nil {
return "", err
}
rel, err := filepath.Rel(absSkillDir, absTarget)
if err != nil {
return "", err
}
if strings.HasPrefix(rel, "..") {
return "", errors.New("path escapes the skill directory")
}
content, err := os.ReadFile(absTarget)
if err != nil {
return "", fmt.Errorf("failed to read %q: %w", relPath, err)
}
return string(content), nil
}
func requireStringArg(args api.ToolCallFunctionArguments, name string) (string, error) {
value, ok := args[name]
if !ok {
return "", fmt.Errorf("missing required argument %q", name)
}
str, ok := value.(string)
if !ok {
return "", fmt.Errorf("argument %q must be a string", name)
}
if strings.TrimSpace(str) == "" {
return "", fmt.Errorf("argument %q cannot be empty", name)
}
return str, nil
}
func toolMessage(call api.ToolCall, content string) api.Message {
msg := api.Message{
Role: "tool",
Content: content,
ToolName: call.Function.Name,
}
if call.ID != "" {
msg.ToolCallID = call.ID
}
return msg
}