// Feedback from code review: // pushdown_automata.go: // 1. The BuildGraph function is quite long and could be split into smaller, more focused functions // 2. Consider using constants instead of magic runes like rune(-1) for sentinel values // 3. The state machine transitions could be defined more declaratively, perhaps in a config // 4. The stringInvalidRunes list needs to handle escape sequences properly // 5. The graph building could be optimized to avoid duplicate nodes/transitions // 6. Consider adding validation for max nesting depth of braces/brackets // 7. The CreateMask function is doing a lot - could be split into smaller pieces // 8. isRuneValid has a "garbage interface" per TODO - needs cleaner design // pushdown_runner.go: // 1. The Apply method has a lot of duplicated logic around EOS handling // 2. The UpdateState method could use more granular error messages // 3. The braceStack validation could be moved to a separate validator // 4. Consider adding max length limits for strings/numbers // 5. The stateCounter isn't being used effectively yet // 6. Need to add penalties for staying in same state too long // 7. The maskLogits function could be optimized to avoid allocations // 8. Missing proper cleanup/reset functionality // 9. Error handling could be more consistent throughout // 10. Consider adding debug logging levels instead of raw fmt.Println // General improvements needed: // - More comprehensive testing, especially edge cases // - Better documentation of state machine transitions // - Performance optimization for large inputs // - Memory usage optimization for the graph structure // - Cleaner interfaces between components // - More robust error handling and recovery