package format import "math" func Normalize(vec []float32) []float32 { var sum float64 for _, v := range vec { sum += float64(v * v) } sum = math.Sqrt(sum) var norm float32 if sum > 0 { norm = float32(1.0 / sum) } else { norm = 0.0 } for i := range vec { vec[i] *= norm } return vec }