Test if Vulkan device is supported

This commit is contained in:
Inforithmics
2025-09-25 03:22:01 +02:00
parent 66bdd882f5
commit 3a45922c01
3 changed files with 129 additions and 0 deletions

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@@ -95,6 +95,8 @@ typedef enum VkResult {
typedef enum VkStructureType {
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
@@ -284,6 +286,87 @@ typedef struct VkPhysicalDeviceIDProperties {
VkBool32 deviceLUIDValid;
} VkPhysicalDeviceIDProperties;
typedef struct VkPhysicalDeviceFeatures {
VkBool32 robustBufferAccess;
VkBool32 fullDrawIndexUint32;
VkBool32 imageCubeArray;
VkBool32 independentBlend;
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSrcBlend;
VkBool32 logicOp;
VkBool32 multiDrawIndirect;
VkBool32 drawIndirectFirstInstance;
VkBool32 depthClamp;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 alphaToOne;
VkBool32 multiViewport;
VkBool32 samplerAnisotropy;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryPrecise;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexPipelineStoresAndAtomics;
VkBool32 fragmentStoresAndAtomics;
VkBool32 shaderTessellationAndGeometryPointSize;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageImageReadWithoutFormat;
VkBool32 shaderStorageImageWriteWithoutFormat;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
VkBool32 shaderStorageImageArrayDynamicIndexing;
VkBool32 shaderClipDistance;
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLod;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
VkBool32 sparseResidencyImage3D;
VkBool32 sparseResidency2Samples;
VkBool32 sparseResidency4Samples;
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyAliased;
VkBool32 variableMultisampleRate;
VkBool32 inheritedQueries;
} VkPhysicalDeviceFeatures;
typedef struct VkPhysicalDeviceFeatures2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceFeatures features;
} VkPhysicalDeviceFeatures2;
typedef struct VkPhysicalDeviceVulkan11Features {
VkStructureType sType;
void* pNext;
VkBool32 storageBuffer16BitAccess;
VkBool32 uniformAndStorageBuffer16BitAccess;
VkBool32 storagePushConstant16;
VkBool32 storageInputOutput16;
VkBool32 multiview;
VkBool32 multiviewGeometryShader;
VkBool32 multiviewTessellationShader;
VkBool32 variablePointersStorageBuffer;
VkBool32 variablePointers;
VkBool32 protectedMemory;
VkBool32 samplerYcbcrConversion;
VkBool32 shaderDrawParameters;
} VkPhysicalDeviceVulkan11Features;
typedef struct VkMemoryType {
VkMemoryPropertyFlags propertyFlags;
uint32_t heapIndex;
@@ -376,6 +459,9 @@ typedef struct {
void (*vkDestroyInstance)(
VkInstance instance,
const VkAllocationCallbacks* pAllocator);
void (*vkGetPhysicalDeviceFeatures2)(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures2* pFeatures);
} vk_handle_t;
typedef struct vk_init_resp
@@ -388,6 +474,7 @@ typedef struct vk_init_resp
void vk_init(char* vk_lib_path, vk_init_resp_t *resp);
void vk_check_vram(vk_handle_t rh, int i, mem_info_t *resp);
int vk_check_flash_attention(vk_handle_t rh, int i);
int vk_device_is_supported(vk_handle_t rh, int i);
void vk_release(vk_handle_t rh);
#endif